Index of /thedirectorate/chapter2/79/ogramstofirstpersonvideogames/Inthefirstca/sethedesignershiftsbackandforthtovisualizethespaceasitisbeingcreated/Inthesecondinstanceplayerstogglebetweentheirownvisionoftheactionandanoverheadabov/egroundviewthathelpsthemmapoutstrategiesandmovementsthroughthegamespace/Togglingcontinuestoutilizeperspectivaltechniquesdatingbackhalfamillenniumbutth/eeaseofmovingbetweenmultipleviewscreatesathoroughlycont

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